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Recent Works
Disaster Bridges
Drawing Spaces
Viewing Trumpets
Encounter
Illuminated Carpet
Barely There
Thinly Veiled
Drafts/Draughts
Plipperty-Plop
Inter
Distance
Past Projects

Winds of Change
Critical Mass
Where R U
Body Bag Fish
Keeping My Head Above Water
Pecking Order
Bringing Home the Bacon
Caerphilly
Castoffs
Cast Works

CV
Contact

CV

1985/6 Fellowship South Glamorgan Inst. of Art & Design
1984/5 MA Fine Art Birmingham Polytechnic
1981/4 BA Sculpture Chelsea School of Art
1980/1 Foundation Studies Loughborough College of Art &Design
     
Currently Course Leader - Fine Art, Sheffield Hallam University

Julie Westerman’s practice has been firmly placed within sculpture, working across a wide range of materials. A body of work using cast metal has been exhibited in both North and South America.

Recent public art commissions include (with Lulu Quinn) Critical Mass animated steam and steel sculpture, University of Wolverhampton; Where R U Text projection, Cathedral Square, Wakefield; exhibitions of cast iron, For the Sake of Appearance Gallery, Guignard Belo Horizonte, Brazil; Femm Catherine Murphy, Gallery St Paul, Minnesota.

Current research: Inter Harris Museum and Art Gallery, digital animation and sculptures created by rapid prototyping processes.

Bio

'I have a long history of successful public art projects. Fundamental to these is the notion of creating site-specific works that reflect and engage the audience and enhance their experience of the place. These range in scale from intimate interventions to monumental forms and in materials from bronze and copper to steel, acrylic, light and steam.

Although I have worked with a variety of materials and approaches, my recent work utilizes CAD, and animation packages, using the change in scale and media to bring together the implausible, the intangible, the transitory or the ephemeral, with the monumental and the sculptural.

Two 2006 commissions Plipperty-Plopp and Thinly Veiled use computer animation to capture a moment in time; a splashing droplet of water and a curtain in motion. CAD and animation programs were used to build and manipulate 3 dimensional forms of ephemeral phenomena and to transpose them into the material world, the resulting sculptures bringing together the virtual and the physical. The final sculptures have an unashamedly seductive use of materials that form a point of contact at a very human and tactile level. The images are both recognizable and contemporary. They understand that we are all now conversant with the computer generated image and yet fulfill our desire for the physical pleasure in materials.'

Julie Westerman